Sub-d is just a method to get an end result. You can model by hand the same mesh that sub-d will create, the baker doesn't care how you modeled it, just what it looks like in the end. Its really hard to say anything other than that without seeing how you created the mesh in the first place. Here is a very simple example:…
this is my lazy attempt because you did not show exactly what you have done so far. but hey.. keep them squared (not perfectly on my picture, but i just did this in 2 min ) ..so normal boxes turns round when you turbosmooth them without using smoothign groups. splines are good, and could be good for block out, for…
In Max you can use create in subobject mode "poly" to click the verts to make a new poly, or you can select X + Y edges where each is a contiguous strip that doesn't touch the other and use "bridge" to fill the gap with polygons, or in subobject mode "border" you can select a border and use cap to fill it with polies.…
Hey guys. I'm modelling a motorbike frame in Maya and could do with a little help on the sub-d model. I've attached a couple jpegs to show you guys where Im at. The joint circled in green has been attached and the joint circled in red has not as you can see. I'm just wondering if they're are any advantages/disadvantages in…
What you need to do here is adjust custom normals on the planes than needs to be flat. In maya it's much more easier than in max. Is max you need to use Edit Normals modifier or go for custom scripts http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals…
@"Dreyzie" I would Have do that with Zbrush though (for the welds) My workflow is always : Blockout - Make it SUBD Worthy Here is a super Quick attempt, not exactly the shape but : as you can see I'm not afraid to make Aggressive Bools as long as I have my blockout for SUBD Tips : There are welds at intersections = you can…
@miriamylam simply add more geometrie to you cylindicle form. you need this to get some supporting geometrie for your handle. here is how I would do this: 1. Start with your base but keep in mind how do you handle your support edge on ths cylindricle form 2. I know I would do this with double turbosmooth. So I started on…
Sure, don't know if you can understand how it's made from the pictures, but: 36 sides cylinder (probably can be done with less, but 36 is default so I left as it), subdivide like I show in the last picture, then select what's highlighted and start extruding, then using a circle spline (or another polygon object) subdivided…
I just extract a loop of polygons that go around the cylinder, then I push one of the edges out and flatten the shape so it looks like a flat doughnut with the inner loop matching the original mesh it was extracted from, then I use a shrink wrap deformer and use it on the gun barrel. I then extrude the inner loop up, push…
Hey , I found this old post http://www.polycount.com/forum/showpost.php?p=2044313&postcount=4043 shows how somethign similar was solved. I tried as well since I was curious. first, you are needing an edge to hold your corners down and I think to avoid pinching you need to spread the edge out to smooth it out. The shaded…