Hi everyone, I've spent quite a bit of time getting the following form correct: I'm talking specifically about the black bolt in the middle. It seems like a normal round bolt but with a number of cuts made out and a slanting edge upwards, which ends in a curve. After trying many different approaches, this is the best I've…
Hello Guys. Its my firs thread I'm reading on this forum and my first post as well. I'm reading it for few days and I'm on page 25 ... too bad the end is near :/ I've readed SO COOL things here about sub-D , went to so amazing links thanks to You. WOW. And seen so amazing portfolios ! EarthQuake, Perna and Bitmap ...…
Haha, alright thanks guys. I am going in to take another stab at this. I messed a bit with a FFD and it only seemed to move the geo around. I'm not very familiar with the modifiers in Max, I don't use them very much. I have had the most sucess with.. adding more geo! As stated above, so I am going to load some geo and try…
Excuse the "none" explanation. big cylinder is 32, small cylinder is 16 and smallest is 8. Build the main cylinder (the biggest one) and try to match the Second largest cylinder to fit into the topology, which you did pretty well in your attempt. but the smaller one (the gap at the bottom) is using more geo then the…
Yeah I also like modeling stuff really into it. How can I add more geo that it is spread evenly (sorry noob question). I am kinda new to this whole modeling thing. I thought adding a turbosmooth or two and on top of that keep on modeling with an edit poly modifier. I read this "more geo" thing a lot of times and always…