Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com
Thank you for your feedback, Alex! The observatory and turret were made from concepts. I'm leaning towards being a prop or enviornment artist but I haven't fully decided which one so I'll decide and do more work towards that specific category. I would want to work for Epic Games on Fortnite or Riot's Valorant. Working for…
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
@Neox It's not a basemesh. I'll try introducing some triangle, but sparingly! =) @okidoki That actually worked well! The shading artifact is now much reduced and there's one less pole so the topology looks much cleaner. Thank you @"Eric Chadwick" I'll check it out. Thanks
Back looks pretty good. If you want crits on anatomy then its best to pose a fly around of your character because every piece relates to every other piece. Quick fix is to have an app like Daz3d (free) on a screen next to your work screen. Then you can rotate around a reference while you work.