With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…
@sacboi Hi. I'm back to share some progress. I didn't meet the deadline I set last time, but having it in mind definitely made me more productive. :) I ran into some difficulties this time. Looks like I have to redo the part where the hull is connected to the tracks in the front area, because I didn't get correctly how…
I was thinking about giving it a go, especially since you probably could also go the other way round and convert your vertex normals to hair guides (again), but I would have to lean heavily on ChatGPT or similar for it if I don't want it to take forever with my rudimentary knowledge base, and I don't know how we feel about…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
I’m incredibly happy to finally be able to share what I have been putting together over the past couple months,so with that i'm happy to present the Hard-Surface and 3D Print Pro Suite for maya A series of 4 Python scripts used for both hard-surface and 3D print prep pipelines. The Full Master Suite Includes: • Hard-Print…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Our goal is to create a game that is very emotional. To create such a game we need very skilled and passionate Artists. One Thing Left To Do focuses on an emotional and deep story with complex characters and relationships. It tells the Story of Raymond E. Hanson who wants to commit suicide but just one moment before he…