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Re: Dragonlance animated movie in the works..
Reply by
Robert Headley
·
Aug 2006
·
Home
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General Discussion
perhaps not, but the director and writer seem to have the format and genre down.. respectively...
Re: Updated the Information sticky
Reply by
RN
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May 2017
·
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General Discussion
"use tricks give respect make images long job terms."
3 results
Re: Information About Polycount & New Member Introductions
Reply by
xanderdavis
·
Oct 2013
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General Discussion
Hey-- I'm here to LEARN. Much respect for your skills and talents.
18 results
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Harry
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Feb 2009
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Stickies
ruz, your style is unique. you've certainly won my respect.
6 results
Re: DAY Z : Mod for ARMA II (Zombie Apocalypse Survivalist FPS/RPG)
Reply by
Justin Meisse
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May 2012
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General Discussion
douchey patch notes have lowered my respect-o-meter
4 results
Re: XNormal - Cage Breaking based upon SG
Reply by
Ace-Angel
·
Aug 2012
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Technical Talk
Doesn't XNormal average the Ray's by default? Or does it respect the SG breaks?
2 results
Re: Overlapping UVW autopack?
Reply by
musashidan
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Jun 2019
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Technical Talk
Tell your 'friend' :) to group the stacked islands. Packing will respect the groups.
Re: Hair Shadows Maps
Reply by
JacqueChoi
·
Dec 2016
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Technical Talk
Max's skylight does it. It also respects the alpha which is super nice.
Re: Please help... lol
Reply by
musashidan
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Jan 2016
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Technical Talk
Also, plus and minus are the hotkeys to increase/decrease the size of the gizmo, respectively.
Re: [wip] Fn Scar
Reply by
Gazu
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Jul 2015
·
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3D Art Showcase & Critiques
Nice, like it very much! Respect to the Scope Modeling. Looks not easy ;)
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