Bake-sets are only for mental-ray batch bake, so it won't help you with the transfer maps :( Envelopes are stored as an extra (hidden) shape node under the objects transform node... in case you need to find it. Any animation in a transform node will only affect the shapes that are contained in it. That's why the smooth…
If you have linked your personal node library to SD you should be able to see your node in both the side menu and by typing it in the spacebar search. If you haven't, just add all your custom nodes to a folder. Then go to tools/properties/project then scroll all the way down to the Library section and link to your node…
You can use a curve node on the result of the distance node to change the profile of the bevel. The new flood fill nodes might give you a bit more control than distance as you can get scale dependent gradients.
There's a nice voronoi node on gumroad somewhere that some of our foliage artists have used to great effect. alternatively you could look at igor elovikov's nodes which shuld allow you to create the same sort of effect
fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) ) scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…