Hi guys, Recently I decided to start modeling and texturing myself. Im not a professional at least not for now. I decide to start with the Quake 2 super shotgun and here you can see the low poly model with normal maps: High poly model: In a hurry to try it in game I just give it some paint over the diffuse map to see how…
The "thief" commited a crime, Valve commited a crime. A judge ruled that even if the intention of the victim was criminal that doesn't excuse the defendant from any crime THEY commit, the specific example was a tainted mp3 spawned by some RIAA subordinates, the downloader wanted to download an illegal mp3 but all he got…
Just finished my Sten MK3 for my Portfolio Cross Thread: http://www.polycount.com/forum/showthread.php?p=2354170#post2354170 https://www.artstation.com/artwork/sten-mk3
thanks for the warning... i'm getting used to animating this thing. however.. i'll be aware of the this problem about exporting to md3.. p.s. is there an alternative plugin for milkshape to export to md3 instead of the default ones??
Is there an md3-importer for max7? I've got some old map models I'd like to do some adjustments to. And I've lost the max files, all I've got is the MD3 files left.
I haven't read up much on the PSP so this may be a bit of a n00b question: how much hard drive space does it hold? I'm assuming with headphones and uploading mp3s it can double as a portable mp3 player?
Heard this on the radio the other day. [ame=" https://www.youtube.com/watch?v=dX3k_QDnzHE"]M83 'Midnight City' Official video - YouTube[/ame] I`m pretty stoked on m83 now.