@Ashervisalis Thanks, man! Update: I created the texture of the shipping container in substance painter and set it up in UE4. I most likely will come back to make some little change or add details with a decal on the shipping container. Any feedback would be much appreciated :)
Create a div container which has the shape and text inside and then use this code in your stylesheet to rotate the container. [html]div { -ms-transform: rotate(); /* IE 9 */ -webkit-transform: rotate(); /* Safari */ transform: rotate(); }[/html] For learning: http://www.w3schools.com/ https://www.codecademy.com/
Cool, i didn't know about the isolating stuff, thanks for that! i choose the "layer" approach when retopo'ing. Layer "high" (contains highpoly) Layer "retopo" (contains one mesh from high to retopologize, the new "lowpoly mesh" goes to Layer "low") Layer "low" (contains lowpoly) so i have an overview what i retopologized…
Just a quick update on this: I´ve written two tutorials that both contain a bit of content from this scene. The first one is about exporting your first object into CE3 and you can find it here. It contains the seperator object including textures from this scene. The second one is about using parallax occlusion mapping in…
Some more noodling around. I'm also working on the 2D Noob Challenge. First idea was some basic wall storage. Now I'm leaning towards some sort of morgue storage containers to house bodies. I'd like to do a container that's not stuck to a wall though...