That shader node is really good for previewing real-time models in Blender's Cycles, even though it's an offline renderer. But for texturing you're gonna need something else. For free baking and texturing you can use xNormal for baking and GIMP for the actual texturing. I recommend to grab Partha's GIMP 2.9.5 builds for…
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…
Same here. We've ALWAYS been the 'bad guys', weather we wanted to or not. We should be able to choose weather we want to do good or evil. As long as it is UNEARTHLY. Is there any specific reason behind this? Regardless, I choose Polycount and I choose Good.
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Absolutely agree — this is a solid breakdown. The artifact indeed looks like a UV continuity issue rather than a bake smoothing problem, especially when the normal map values shift sharply across a hard edge. Seeing the UV layout over the normal map would clarify it instantly. Automation of manual work – developers can…
I'm another hobbyist, documentation/manual like in 'real world' stuff would be essential so no less for DCC software as well, it's only a tool although you'd need to know at least the basics before diving in on how it works and what it'll actually offer. IMHO whatever resource material either books or online...etc one…
I'm having some strange problems with framerate issues. If I choose to 'Play from here', the framerate hovers around 70 FPS. But when I choose 'Play on PC', the framerate struggles to hit 30 FPS. Oh, It's also worth noting that It's a UDK wide problem for me, I've tried multiple maps and they always perform worse when…
I could be wrong, but the connection editor opens because there are multiple options and Maya doesn't know which one to choose. If you are trying to connect the car paint material into the color channel of the Blinn, then you need to choose an appropriate channel on car paint from the left column of the Connection Editor,…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
No, not "most". Just play WoW or any other popular mmo and you'd see that actually "most" people choose their own genders. There are however a lot of people who do choose gender based on looks but they certainly aren't the majority. I myself choose whatever looks best. It depends on the art rather than the gender.…