Here ya go buddy RENDERING WIREFRAME 1. In the Render Options choose May Vector. If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window. 2. Choose the Maya Vector tab. 3. Under 'Edge…
3ds Max baking is highly dependent on the material you use, and the renderer you choose. Those have to be in sync for the BTT options to actually work. What are you using for Material and for Renderer?
problem is some of the packs are terrible and you don't get to choose them most of the time I have had packs where the high res model has a normal map on it for the details ie they have just taken the MD triangulated model in to substance and detailed it. so then trrying to match a retopo version becomes really tricky or…
miauu's Slate Material Cloner allows you to clone materials across Slate Material Editor tabs. Materials can be cloned as instances or copies, as many times as needed, in any tabs you choose. For more information, click here. https://www.youtube.com/watch?v=IsslnN-uAuQ
That shader node is really good for previewing real-time models in Blender's Cycles, even though it's an offline renderer. But for texturing you're gonna need something else. For free baking and texturing you can use xNormal for baking and GIMP for the actual texturing. I recommend to grab Partha's GIMP 2.9.5 builds for…
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…
Same here. We've ALWAYS been the 'bad guys', weather we wanted to or not. We should be able to choose weather we want to do good or evil. As long as it is UNEARTHLY. Is there any specific reason behind this? Regardless, I choose Polycount and I choose Good.
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
This project was all about taking a 2D concept and transforming it into a 3D render to the best of my ability; and while my initial concept was too easy, I almost overshot in difficulty with Nurgle the Great Unclean One. I do believe I managed to get the concept communicated, but in the future would perhaps choose…
I'm having some strange problems with framerate issues. If I choose to 'Play from here', the framerate hovers around 70 FPS. But when I choose 'Play on PC', the framerate struggles to hit 30 FPS. Oh, It's also worth noting that It's a UDK wide problem for me, I've tried multiple maps and they always perform worse when…