¡Hola a todos! Estoy muy emocionada de participar en este concurso, Diana es una de mis campeonas favoritas de la liga de leyendas, así que para este concurso decidí hacer de ella un Demon Skin para este concurso. Este es mi primer concurso y por eso voy a dar mi 100%. :) :) También me gustaría compartir 2 bocetos…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
0 I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were about curve segments. When I ask to chat GPT it gives me this formula, and I interpret it like that. The problem is the…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
If you extrude a face straight down or straight up with no angle the normal map produced should be perfectly flat looking, do you have a slight bevel on the edge maybe? I replied to your PM about the Y up stuff, but I'll post again here in case someone else finds this. For Unreal use Mikk tangent Y+ then flip the green…
Greetings fellas, I decided to give the marmoset baker a try for the first time (pretty good so far), but ive come across an issue thats confusing me a bit at the moment. I read some Marmoset/Substance documentation and forum posts trying to figure it out, but couldnt quite come up with a definitive answer. Maybe im…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
Hi there! I struggled with fspy at first too. Finally figured out a way to make it work and bring back to Maya: (Line up v/points in PS, take all that with lines to f/spy, copy your lines with f-spys x and y axes, save as f-spy file, import to BLENDER (you need the add-n in BLENDER first), then I think for yourself you…