Day 125 of my 360-days of art: 🟡 I watched a tutorial on designing a game-style logo. Tomorrow, I plan to try out more colour combinations. 🟡 I tried out various colour combinations and shared content about them. 🟡 I assisted two Blender users in troubleshooting a modeling task
lets go deeper. gamma 2.2 isn't actually a pow(color,2.2) function. the suggested way to convert to linear space is: "RGB = ((R'G'B' <= 0.03928) ? R'G'B' / 12.92 : pow((R'G'B' + 0.055) / 1.055, 2.4))" followed by "Luma = 0.2126 * R + 0.7152 * G + 0.0722 * B" The ' means prime, and implies that a color is in gamma space.…
For cinematics, generally Maya is used more because of the very powerful MEL Scripting engine that allows studios to customize the hell out of it. I know that Blizzard Cinematic Department uses Maya and Renderman last time I heard anything about them, but there's also Blur which uses a very heavily modified version of 3Ds…