Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
i had this prob when i was importing and checking out quake 4 models... here's how i fixed the prob... apply a sub/multi object texture. find out which tex ID refers to which parts (ie. 01 is for arms, 02 is for torso) and apply the textures suitably (ie. 01 would have arms_diff, arms_spec, arms_normal... and 02 would have…
Haven't felt too creative this weekend, so I decided to do some "speed" paints. I rarely (if ever) do these so I don't feel I'm an authority of the subject, but I made some progress shots anyway. Hopefully someone will find something useful in them. =} -REFERENCE IMAGE- WIP - 01 WIP - 02 WIP - 03 FINAL -REFERENCE IMAGE-…
Hey @krato hope this helps. In short I never use 2m height as is in 3ds Max I times it by 100 which 200m and when I export in Unity I set file scale to .01 and it works. Alternatively you can use the method shown in picture below works too saving you few seconds by not manually setting scale of every mesh in Unity to .01.…
Skrubbles, you make my day everyday with those! I'm also getting my coworkers into this but it has not become an everyday habit yet. Thus, a lone one : [img]http://www.pioroberson.com/files/2006 01 30 pior.jpg[/img] event And an older one. [img]http://www.pioroberson.com/files/2006 01 06 pior.jpg[/img] event 2006 goal :…
Texturing timelapse part 01 :) if anyone is interested [ame=" https://www.youtube.com/watch?v=XLvE30ORqyY"]Jinx Texturing timelapse part 01 - YouTube[/ame] stevston89 Bigger eyes? I'm not too sure I want to start changing proportions at this point but i'll consider it! When it come to the mouth Jinx does have a very thin…
This is looking really cool. Great job! Comments: I don't read the glass as glass yet. It is really close, but I think it needs a hint of reflection. Random google find: http://retroartglass.com/content/00/01/40/15/01/userimages/antique%20green%20glassware/blown-teal-glass.jpg Maybe some subtle plane changes for depth.…
Didn't see this posted, figured it was worth a read. This first link is the final part of a 3 part interview, in which Cliff talks about his opinion on other shooters. http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/ The second link…
I would take what's been done before on the Necris theme with a grain of salt and try your best to put your own spin on what you think of when "Necris" is brought up. Generally speaking UT3 had horrible visual clarity in the end product and the Necris maps were one of the worst offenders of this so it might be better to…
Good topology and deformation theory here: http://www.hippydrome.com/ Good book about facial modeling and animation (it's good to know how characters are animated, even if you're just going to model them): https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907 Good software agnostic…