sure thing. basically i just modeled the base of it first, making sure that i had edge loops running in the direction i wanted the carvings to be. then i selected the loops, chamfered, and beveled in the polygons the chamfer created. also i made sure to collapse any triangles before beveling. im rendering out wires for the…
Unreal Units are Flexible. "In all of the Unreal Tournament games, 1 Unreal Unit is equal to 2 cm. In Gears of War approximately 2 Unreal Units equal 1 inch, because the characters are 156 units tall and a floor of a building is 256 units tall. This was decided on for grid purposes and so our cover height worked out well.…
Added 3 new posts. 2 of them redirects to a polycount thread and are free posts (thanks @jStins ). The third one is about self shadowing volumetric fog. 1. Face weighted normals: https://www.patreon.com/posts/my-older-writeup-38702416 2. Stylized foliage shading: https://www.patreon.com/posts/about-stylized-38702521 3.…
I think Injustice 2 has a system like Horizon Zero Dawn, if I understood it correctly. I think there should be a base outfit with 2 tiers of upgrade. But if you are just thinking about the models, not the gameplay system behind it, you will find several games that have that system combined with WoW's freedom. I think…
I am over 40. I've worked in games for almost 17 years. I've been with my wife for almost ten years and I have two kids. I spend 2 -3 hours a day after work and 8+ hours on each weekend day with them. I have no problems with eyesight, back or wrists. After my kids are asleep, I spend 2-3 hours working on my own stuff.
Like SKYLINE5GTR said, you only need to make the vehicles roster for the faction, then you can toggle the snow layer on and export it. One thing to pay attention to is that some of the factions use vehicles from other factions, so you need to include those too when creating the mod project. The soviets, in addition to…
Managed to find the issue in Xnormal :) It seems the "edge padding" setting was set to high which caused the brick color to "drown" the grout color. Also, my grout texture consisted of 2 polygroups which actually splitted the mesh in 2 seperate ones. I collapsed them together and reloaded them and voila: Really thanks a…
Website: 1. .wix looks unprofessional. 2. Remove lightbox. It makes it annoying to navigate. Resume: 1. Maybe don't post your address. Just your city. A bit too much info. You can include a phone number though but address is weird. 2. Never include your age. 3. What the hell do those bars mean for your skill level. They're…
Hello, i am about to create a Desk from Dishonored 2. I am work in Germany as a Cabinetmaker/Carpenter and about to end my Apprenticeship in coming August. To bekome a fully maker, i need to build a furniture for final exam. Outside of my job, i'm a huge fan of gaming, including all of the Dishonored Game…
Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…