What i would suggest for the computer terminal is this 1. Grab some reference of some computer consoles. 2. Build a 'frame' for your screen. Right now the object looks to flat on top. Dont have your buttons/computer image hitting the edge of your object. There needs to be a frame around it seperating it from the edge. 3.…
Hey all, I registered to polycount just to ask this question ;) Im in the same situation as praxedes. I am a Maya user and just watched the exact same gnomon DVD (Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov) and I am searching for a function in Maya that I saw demonstrated in XSI. As praxedes…
Unity3D Developer Lead Job Description We are an early-stage startup based in Silicon Valley, seeking an experienced Unity3D developer to work on a 3D first-person MMO driving simulator. Your primary responsibilities will be to implement game functionality translating design ideas, concepts, and requirements into a…
Hi, Paul The Bonus Games Tools are available from the AREA website at Autodesk.Com, must be registered on the site to download them : - http://area.autodesk.com/index.php/downloads_plugins/plugin_detail/bonus_tools_for_maya_2008_win32/ Heavily recommend them, there's a a bunch of very useful tools within the package. To…
(sorry to re-bump an old post, but I thought it would be the best place to ask this question and help others in the future who stumble upon this thread) I'm a recent max user and long-time Maya user like all of you. I've checked the: Customize -> Prefences -> Interaction Mode Tab recently, which can be found in 3DS Max…
1d textures can be used to store more complex calculations. Although this is less true today with powerful hardware. But think about any mathematical function that takes a single scalar value as input. Of course the result (unless float textures used) wouldnt be as precise, but especially in older card generations it was…
So I've been distracted from what's important (art) during the holiday season and am back with a fury to learn more, and improve. Whenever I start up again I hit a wall. I'm currently having a problem with Zbrush that I can't seen to find the answer to. I'm making a simple Axe in 3DS max and am doing the highpoly in Zbrush…
Hmmm nothing I know.... Basically the FBXExport function is a entire mel function. We can't use it like : file -f -typ "FBXExport" -es "c:/aaa.fbx" Maya doesn't understand it. only "FBX" works. Here are all the Mel function for the FBX exporter : * FBXExport -f [filename] * FBXExportAnimationOnly -v [true|false] *…
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The real beauty of it is you get tenfold the functionality for a fraction of the key memorization. Not to mention chances are a typical Maya user can still pick it up without noticing something is different. Max is unfortunately a different story for the exact reasons you mentioned. Changing the hotkeys is one of the first…