Take a look at the wiki: http://wiki.polycount.com/NormalMap Scroll all the way down to "Solving Wavy Lines". There you can see an example how the cage affects the normal map.
Obviously they are. Some animals can be kept in captivity (birds fare quite well, as do large animals like elephants), other cannot (Great White Sharks are a prime example).
Starting to figure out the basic body shape. Obviously a lot of my control edges aren't in place yet (for example, the one on the bottom step or around the back door cutout).
To quickly add: Your time as student does count towards the 5 years as long as you held a compelling health insurance. The European Health Card counts towards that for example :)
The self shadowing parallax? The main thing is that it's self shadowing, it cast shadows. It also occlude it self, meaning that you can's see the other side of a stone for example. It very cool..
Thanks for advice everybody. I think studying and appreciating some fashion designs has helped me on liking cloth modeling more recently. THought I'd share this example:
im not following you sorry. Take a diffuse map for example. i want to be able to paint across uv shells so that it lines up correctly, any ways to do this?
Been working on texturing the ticket machine today. Still some adjustments to make (the finger prints are too strong for example) Let me know what you think. Thanks.
There is an example script in the max docs that hooks to the object creation callback. Its a little work but you could write a callback function to do what ever you want from that.
im a begginer too, and in most of the tutorials that i see people say to avoid ngons, can you tell me or show one example of where ngons would be fine?