Okay well I've tried declaring the variables in a different manner but I'm still having no luck. --Boolean gates global selectedMeshes = false global meshHasMorpher = false global meshesMatch = false on originalMeshPick pressed do ( --1.Define what meshes are what global originalMesh = originalMeshPick.object ) on…
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
1-Choose a focus (Environment or Character Art) 2-Review and Inspect folios of other Evn./Char Artist of your levels as wells as established experts to define personal goals and set a certain standard for your work 3-Take a few weeks off and focus on working on a project (scene/asset/char modeling) and come on Polycount to…
On your alley scene: I think higher contrast lighting would help it out a lot. I actually just did an alley scene a while back and got some excellent crits on lighting. In cities, there are a lot of orange hued lights and fluorescent lights that give off a white-green hue. You could use some orange lights off camera, and…
yea im going to agree with the other here and say what I tell everyone whos just graduated from school. that art got you started, ok good, now throw it all away and start with your current skill set as a stepping stone. right now all the content looks like exactly what it is, someone who was learning and going to school.…
Observation is a foundational skill honed over many years. As an example at art school our professors were sticklers for fine art tenets amassed over centuries of learning, wasn't even allowed near an easel until our collective both life and plein air drawings were met with approval. Human anatomy is extremely challenging…
This is a tricky matter. I can bring the 3ds Max experience. In Max you got two geometry types for polygonal modeling: Editable Mesh and Editable Poly Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are: * Vertexes are uniquely defined by a position in…
I think your on the right track man, just need to keep working on it and looking at various ref. Key areas that stand out to me are.. -shoulders look unaturally hunched forward -clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up…
GoW with 5 extra chapters with AA + AF... YES PLZ! Lost Odyssey looks like a really good RPG to me, reminiscent of the playstation Final Fantasys... Before it all turned to shit. UT3, I'm lost for words, just hope it hurries up :P Killzone2 trailer impressed me despite dipshit comments on gametrailers that it's every bit…