Depending on where in a game, sure thing. If it is just the care in customization mode, i am sure poly counts will be higher than in an actual race. Lod 0 i read is 500k+ especially with interior. I mean just grab any latest racing game and search for 3d ripped content to study.
Hey again! So, since I am not much of a video person I am just gonna post some graphs. My mastershader looks like a complete clusterf*ck, so I am gonna isolate the parts that are relevant to the moss, otherwise it will be too messy :P I am going to assume some basic knowledge of Unreal and SD for this. Otherwise there are…
Welcome to our Dota 2 Monthly Community Competition #19 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: RIDERS We have na increased hero pool…
Hi ppl , I would like to write a python tool that does something with all material expressions inside of a given material. I have some issues with two material expressions: * Named Reroutes * Material Functions Named Reroutes are particular annoying, because the team is using them a lot. My script currently runs…
I'm always interested in new 3D-modeling apps, because I figure that EVENTUALLY someones got to get it right. I've learned to one degree or another nearly every relevant 3D modeling app there is over the past decade, and they all fall well short of what I think they could be. To me, the biggest issue with existing 3D apps…
Well most of the Ubisoft studios work for example extensively with 3dsMax and always write their own tools to export specific rigging parts, animations or other stuff that their engine work pipeline setup requires. Same for Crytek and their Crysis and Farcry games, most of their pipeline and workflow is based around…