Hello everyone! The other day I had this ideia for a new primitive script and was trying to see if someone wanted to make it. The attached image is a draft of it. Let me know if you guys have any questions.
Can you give more information about what youre trying to do? You can certainly script this, but depending on what your intentions are, results will vary
I'd look into Maya Boolean modeling scripts. Would be a good time to learn it now on top of using Zbrush as a way to sketch the forms, and retopologizing them in Maya.
If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )
why is he using that script in 3ds max ? Doesnt max have similar modifiers. Whats the difference between wrap deform and shrink wrap in this case in Maya ?
Agisoft uses an arbitrary value and scale as it has no reference when building the alignment. You can only scale and use a script to set orientation it in the pro version.
maybe you could fidget with this? http://www.scriptspot.com/3ds-max/scripts/spline-ffd or just create a spline the way you want it to look, and snap the verts to it..?
Not necessarily; it could just be that I, not having had the option of splitting UV's by edge, haven't had the chance to find it useful (though Farfarer does have a script for it).