Thanks, makes me happy to see that someone liked reading it ^^ So, I was thinking, and I decided to instead of starting doing a "ice titan" campaign level, I could do even less for a functional prototype... I could do a simple Arena with waves of monsters of increasing difficulty. That would let me make only 1 small…
First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
Hi :) I haven't posted in a while but here is another update: I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing. I will also change the floor texture as well as only…
Thanks for the replies :) I agree Tigerfeet, I was working ahead too much. I'm not even gonna bother with leveldesign just yet; gonna design the modular pieces I want to use first. If I want to build a hallway from these I will, if I want something more than just that I still have the option to; Currently I'm thinking of…
For the actual ground/terrain: http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco (if you search on his name, he also has some rock tutorials). Outside of that, there is lots to be found on 3dmotive/eat3D (from making props to introduction to udk/cryengine/material tutorials/baking/etc) On polycount, it…
Thanks buddy, I'll try and figure out a breakdown at the end. I just need to figure out what people want to see so feel free to ask for specifics :) Progress so far on my low poly: It's going slowly but that's to be expected, it's going to be really detailed so it should be worth it. - Checkered areas will be baked to a…
Some random models/textures to get back into the swing of things. Wanted to learn more about foliage and also experiment with style. Not on my usual quality level, but it helped get back on track and learn new stuff. The wheat was procedurally generated with the free tool Arbaro. It's kind of like Speed Tree and allows you…
It doesn't make sense to force non rectangular shells into that shape. (that's why my post stated "minor distortion") If you ever had to work on somebody else's seemingly modular pieces though and trying to make new pieces mapping them to existing textures.. you will appreciate it if they have been extra careful with their…
Hi D1ver, I think your style is really refreshing. Its sci-fi but not the norm. And just by reading your first post I think you have a great attitude and have a good head on your shoulders. Making this environment a decent size with modular pieces, interesting lighting and going "overboard instead of underboard" is the…
Remember that we are talking about shaders, here. It is impossible to say what shaders an engine has, or doesn't have, since the entire idea of shaders is expandability and modularity. Did you know OGRE has relief mapping? It does if anyone wants to port fabio's fx file to it (not difficult, actually). If the engine is so…