Stager already outputs Object and material masks + depth + denoised render + raw render if you output to a PSD file. This only works with the CPU mode right now though but will be available with the GPU render in the next update. Scattering system, we'd love to get to. You can scatter stuff in the geometry graph of…
PBR are render guidelines to assure that rendering looks the same across platforms that incorporate PBR workflows. BRDF on the other hand is an algorithm that calculates light. PBR render engines use the BRDF algorithm to calculate light. From PBR's wikipedia: "PBR topics that deal with surfaces often rely on a simplified…
Hello everyone I just wanted to share my latest artwork! My re-disgn of pyramid head. It was a really fun project. Made him originally for 3D Printing. More renders on my artsation here. Thanks for looking!
Just a short example. If i decide to update the latest maya version without the go from my pipeline TD. The following could happen. Next morning 80+ Artists would update there prefs and install the first 4h the day custom tools they need. The layout department would inform the TD that they cant work cause there is no…
Thanks again. Oh, and I wasn't talking about real time lighting effects, I know that isn't an option. Even basic lighting effects, you're talking about halving your framerate at best. More advanced lighting effects you'd be talking about being left with say a quarter of your unlit polygon budget. Even Pixel Bender,…
Really I don't think this will be the end for Halo. Just like Laura Croft & Superman's deaths didn't stop those francises they will find a way to do another one. Be it a prequil, a spin off or just screw thier fans out of an ending again, I don't know. I just know that Bungie does halo and they do it pretty well. But lets…
Hi! I'm Clara (aka Vegel), I'm a 3d character artist and today I would like to share some of the work done for Oden ^^ first title now in development by Rattingham Studios! Artstation - Clara L. Vegel You can see the statue in the trailer above. ^^ I sculpted everything in Zbrush and textured in Substance Painter, then I…
All the sculpt work Is complete, and now I am trying to get some good renders. I don't have a specific method just trying a lot of things in zbrush and photoshop to get decent result. The render are low res atm. I saw a tutorial on how to get high res renders so will be doing that this weekend Also made an attempt to pose…
@JesseL Thank you so much! I am to give a look to the camera, thank you for the feedback :) Right now I am using Maya with Arnolds´ AO for rendering, for now I am not thinking about importing it in UE (cause the scene has too much polys for real time rendering), and I am not pretty sure what you mean with being explorable…