So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
Hi there. I'm using maya 2008 on XP 32bit. Whenever I create a light, the shape node doesn't show up. the light works and lights expectedly and i can move it and rotate it and everything, but i can't see the light node itself. how can i fix this problem. usually when i create a spot light, i get a little cone shape, or a…
I think I'm done with this one. Will probably mess around with the lighting a bit more later on but this will do for now. Waiting for the coders to hand me a script to randomize between a few different idles but here is a test animation anyway. [ame="https://www.youtube.com/watch?v=JRQ061bg4RI&hd=1"]Linkies Final World -…
Later update than I wanted to, but deadlines and rendering were a pain, so I'm posting late in the week. The computer I was able to use had a slightly different version of UE4 and I'm not sure if that's changed anything or not (I tried to look and download the exact version, but it was either this slightly updated one or…
I'm sure the Playstation 4 will have a "Hair Core" made just for this :P If we could somehow navigate the maze of threading issues and write some software that could use all these cores we see no a days stuff like this would be possible the trick is syncing it up and getting it on screen without hogging everything. I think…
[ QUOTE ] yea, this bodes well... 20% on rottentomatoes.. http://www.rottentomatoes.com/m/silent_hill/ [/ QUOTE ] Looks like most of the reviews that come off as being bad, are actually coming off good to me. I've never played the game, but I watched a dvd that had a compilation of videos and cutscenes from the series, and…
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…