If only they had some way of reloading default settings... Now before you flip out and call me a dick, I totally agree, it would be really cool if there was a way to highlight (without changing) what has changed, it would be even more awesome if they could color code it so the most recent things changed show up in red and…
NP, also try to improve your worklfow to avoid those bulges-like forms (most apparent on top of the nose-brdge), one way around this is to delete the highest-sub-d level and just work with the second-last one . I have noticed that cranking up the sub-d level makes it harder harder to smooth out bulges sometimes. I have…
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools Workshop tool features Addons Overview Creating, organizing and releasing your Dota 2 addon Level Design Level design and Hammer information Scripting An addon's script code defines the game rules for an addon Modeling Models are the detailed objects or…
A few short notes... - bridge of the nose and lower part of mouth/chin could use some more geometry, you have some pretty elongated and big polygons there... and maybe the eye/chin area could use some as well - I usually try to keep a single uninterrupted loop going through the middle of the object; here you have some…
You have a few different options. In all cases you'll need to UV unwrap your model. One of the simpler ways of painting details on the model is to export your UV layout to photoshop, and use the layout as a guide to painting in photoshop. You can also paint details directly on to the model by using 'Texure Paint Mode' in…
I guess this kinda belongs in the speed painting thread... although half of it is photo-manipulation... Basically I grabbed an image morphing program, took about 10 photos of different actors' faces, blended them all, took it into Photoshop and edited it to try and get someone who I think would work well in a live-action…
Hey, no problem I'll try and break it down. They're 2D paintings, but they're projected onto 3D Geo for parallax. Since everything is so far away from the Animation Cam, and there's no lighting changes, we can get away with using a DMP. The challenge is to have enough projections to cover what we're going to see in the…
@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
<Ground Stone Making> This is kind of a stone ground magical Pattern is carved on. I want to emphasize the stage under the DOME structure so that I put something elaborated Prop in there! :) First I tried to find something like rune type of character and pattern. then paint and tweak in a PS. After that I applied them on…
those are what you want--they'll be green until they are hooked up to a SceneCaptureActor or a SceneCaptureCubeActor (each wires up to RenderTarget2d or RenderTargetCube respectively). I might be slightly off on the names, as it's been awhile. Anyway, those two actors are items you place in the scene itself. You can select…