Yay! G'luck with the app. You'll see it has some elegant sides, but also some very bad ones :P You'll love the viewport navigation tho. Another way to setup UI and shortcuts, maybe more visual : If you can locate the tool you want in one of the top menus, just click that tool while pressing down shift+ctrl+alt (I can never…
[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
why do most modern games have checkpoint systems or complete a mission then autosave. is it just easier to code or something? I am none to keen myself. Making me do a really long tedious bit over and over again just annoys me
I don't know what I do wrong but my substances never survive a year past. :/ Many works but kind of wrong because of some no more using 32 bit blending any more, others perhaps because they need no more pixel size or mip level correction necessary. But mostly because of distributed resources. Have no idea why 3d max or…
Escaping it didn't work 8( Listener only outputs path I fed it, no matter if it is existing file or just random letters. $.material.effectfile = "D:/sfx.sfx" "D:/sfx.sfx" What I've noticed is shaderfx editor "breaks" after that. For example, I just made new DX material and did $.material.effectfile = "D:/sfx.sfx" , my…
Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe
Okay, then we'll use minorities noone sympathises with: Spammers, marketers and lawyers. And let's add a code where when you type "Jackass Thompson" suddently nude girls appear everywhere and try to have sex with your character!
Every 3d package can do it . Thickness is basically an ambient occlusion on a geometry with inverted normals doing ray casting in opposite direction. Position is an XYZ gradient in world/object coordinates(space) . I did it in Max couple decades ago with mental ray . AO shader and Gradient map set to word coordinates .…
Ok thank you sorry about that I posted this while away from the computer. Anyways here is the data. The first two is how it appears in quixel and a specular only version. The other two is the node editor and below is the mental ray render. According to this article http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/…