Sorry, my description was probably a bit misleading. I used the built in Unity Pro water asset and just messed with the variables until I got something close to the style I wanted. Unfortunately it doesn't compile the same on mobile so I won't be able to use it as the final solution. As such I'll have to either dig into…
Sort of. Ideas can not be protected unless patented. In general, game mechanics are unprotected and anyone can copy them as much as they please. Tangible assets are automatically copyrighted. Graphics, writing, code (etc.) are always under legal protection. Copyright is never 'lost' by failing to sue people quickly enough.…
really i don't get why you would bother trying to use 3ds on Linux or do any 3d work on Linux even if it was available. sure you can customize the OS more to your liking than windows, and make it run a bit slimmer and faster, but almost all professional tools are made for windows, so that cuts you off to a lot of things…
Well, looks like a great start to me. I am still learning myself so take all my advice with a grain of salt. Your environment as a whole looks way too uniform. The mountains almost look like steps. The world we live in is random and chaotic, its features in and around waterfalls are even more dramatic. A great example of a…
Well you must know my type quite well :P I started reading it and lost all the zest for solving the problem after a few pages! I really wish I would have sucked it up and learned more math back in school... but honestly it's the one realm that my brain turns into a grinder when pondering. Logic, I'm great. Syntax,…
I always share what I know when I can, because I consider it an investment in future knowledge, because who knows what they will discover with their new information, that I might not have. So by sharing you encourage more knowledge to be created and more chance of you learning even more. I once got shit because I had…
[ QUOTE ] I'm not sure if mesh data is the big saver, I think in most engines they actually create new geometry for each instance. I think its texture data and video memory that are the big savers when it comes to employing instances. [/ QUOTE ] Wuh? Isn't that the exact opposite of what instancing is for? Surely if you…
Just like Corv said, at the moment you have basically the start and end pose and it moves from one to the other, and when it hits the end it just stops dead. Try acting it out yourself, and you'll notice that you always get a settle at the end, even if it's quite subtle Remember for most game engines you can have the…
I'd say that a game looks like "Traditional" artwork is no more or less Art than say, Mario64 or even Pong I can walk through a games environment and appreciate a beautifully crafted level and stop and look at the detail, landscapes, etc. And I generally do. Just in the same way I walk through a real life art gallery,…
I highly doubt it. And if it made more than $20, I would be impressed. So, I will not follow with any legal action. If anything it would prove how profitable XBLive Community would be once our game is actually finished. We both put the project on hold for a while, due to Funemployment. But now we're working to get it back…