Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
Thanks very much for the feedback! I see what you mean with the white to blue transition. I was trying to make it a rather faint line but I also didn't want to make it a complete gradient transition either, but I guess that gets lost in my somewhat muddy texture. This is actually the first hand painted model I've done so…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Yup, just like Substance and their thing. It's called Substance Share. So, maybe it'll be Quixel Share or something. It's always nice to share stuff for free to others:)
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Hi guys, I just thought I share a short video showcase of the finished project. Unfortunately I didn't have time to create a night time lighting scene. I would appreciate some feedback. Thank you. https://vimeo.com/1183138391?share=copy&fl=sv&fe=ci
So, I know that there is an archived thread with links to some websites, and there are at least a couple of tumblr pages with some misc stuff. However, I thought it'd be cool to share collections of reference images we have already gathered ourselves. I feel like it'd be interesting and fun for inspiration and time saving.…
Shot in the dark here.... I'm really curious if any of you have any block in models that you would be willing to share. I've been practicing block in modeling lately just trying to get better at representing proportion and primitive forms before I tackle the real mesh, sculpted or sub-d. I think this is a particular useful…
Greetings ! I'm a 24 yo Junior freelance artist from France, and I'd like to get in touch with more artists to share, discuss and hopefuly improve my art :) I'll be sharing some works, old and recent, possibly some WIPs too, to get feedback and critique as much as posible. Here's a link to my online portfolio…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…