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Re: Sketchbook: kaze369
Reply by
kaze369
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Feb 2010
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Digital Sketchbooks
I'm going to try and make 3 modular rubble piles each with the same meshes and see if that will fill up my scene.
3 results
Re: UDK March Update
Reply by
Snader
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Mar 2012
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News
Hah, so funny. I just used this scene to explain to someone how efficient well-used modular textures can be.
Re: W.I.P - My path into the 3D modeling world - Follow my 1 year progression here
Reply by
Paquette_e
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Mar 2015
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3D Art Showcase & Critiques
Here's another modeling I've did, it's a set of modular pipe. Very simple modeling, but it was to practice the snap tool more deeply.
Re: [UDK] StarCraft 2 Zerg Cave
Reply by
Spoon
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Sep 2013
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3D Art Showcase & Critiques
Good work on the lighting and mood. Why did you choose to go for 1 big mesh, instead of any kind of modularity? :)
2 results
Re: how to do i correctly textures, texels and decals large environment pieces and avoid repetitive look
Reply by
Eric Chadwick
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Jan 2019
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Unity
Check out the Multitexture page on our wiki. http://wiki.polycount.com/wiki/MultiTexture Also modularity http://wiki.polycount.com/wiki/Modular_environments
Re: Deleting unseen faces???
Reply by
Zipfinator
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Apr 2012
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Unreal Engine
Could have been a modular mesh also. The "unseen" triangles might be seen based on how the model is used in certain spots.
2 results
Re: UE4 and Lightmaps... I am so done :(
Reply by
kdobkowski
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Feb 2019
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Unreal Engine
I read someone was actually taking the modular bits and using Developer Tools -> Merge Actors to force rendering on same core.
2 results
Re: Observatory- Environment WIP thread
Reply by
Paulewog
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Nov 2009
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3D Art Showcase & Critiques
today i my goal is to finish the exterior of the large observatory. modelled this modular piece earlier to get my feet wet.
2 results
Re: New contracting idea
Reply by
hawken
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Jul 2005
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General Discussion
I think this is a good idea. Sort of like turbo squid but in reverse. Games companies should become more modular anyway.
Re: closed meshes necessary?
Reply by
rollin
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Sep 2010
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Technical Talk
iniside: so what if you want to build a level with modular environment objects? do you need to merge everything together?!
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