Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Quixel is at it again. They are giving a few lucky people keys to nDo or dDo "LIKE and SHARE Key Giveaway Take Two! Help us spread the word about dDo & nDo by sharing our page and liking us on Facebook. We will be randomly giving away dDo & nDo licenses to lucky new followers and to those who help us spread the word about…
Looking pretty good so far! I would say the transition of the barrel from the cylindrical shape to the octagonal shape is a little bit flimsy looking. I would try and give that part another look. Alsoif you give your model a slight bevelling on all the sharp edges I think that will make it look better
Texturing the crate using Photoshop. [ame=" https://www.youtube.com/watch?v=mJTVLXoWTgQ&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&feature=share&index=1"]Photshop Crate Texture Part 1 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=EKVCbkcy_J4&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=2"]Photshop Crate…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
Yeah, still working on this but for now I tried to bevel a few sharp edges which can be necessary such but I can send here the models both the LP and HP and see for yourself how can it be fixed other than UVs.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
UDK doesn't know anything, it won't know you imported 3 meshes that are sharing one UV. just to outline: -Only combine UVs of meshes into one texture map if they will always be near each other. -if you plan on using one of these meshes for a different location, don't share UVs. The reason why this is bad is because if i…
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…