You can also use one of several object painter scripts like Neil Blevins script. You can also use a attachment constraint to stick objects on meshes and have them follow.
No find/replace in the stock tool though. I use Paul Hormis' renamer script instead... http://www.hyperent.com/TiM-Scripts-UI.html Naming along with selection sets/layers is the best organization for me.
I didn't think that copy and pasting files in Mxs was harder than making the script itself (being said that's my first script). Whew, I'll start deciphering it. Thanks
Thats nice pope adam, i've always wanted to try modular pieces! does anybody in here know of a maya script to stick an object to another? like a rivet script
You could also try this; & if you don't want to use it might give you some scripting ideas ^_^- http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties
He never shared his Unity script so you're out of luck. You'd need to write a unity script that could import the timings of the text output this tool creates.
Tried contacting the owner of the script, just kept getting bounced emails. A call out to our scripter's on the forum...can anyone modify the script as per my previous response?
well then could you not wrap the call for that script and the switch to a brush into a macro and assign your brush icon/hotkey to that? seems i have to check that reset brush script out.
Toggle Wireframe with F4 for 2.79 (https://blenderartists.org/t/wire-all-edges-visibility-toggle-script/687050) I am looking for a shortcut key or addon and/ script to help toggle Wireframe on shaded like the picture above but for Blender 2.8.