Hi Folks, As a small thank you to the people on the thread, for their feedback and help, I'm posting a coupon for 50% the individual mighty bake license. It's first come first serve for up to 5 users. If you enter the code mbthankspolycount, you'll get 50% off a single license.
@Xoliul: wiki http://en.wikipedia.org/wiki/Luminance_(relative) @radiancef0rge: Memory and compression. You need as much precision as you can get when it comes to HDR fake, and alpha textures are compressed pretty bad which means bad precision. Notepad++ for previewing shader code.
Actually the anim tree that i assigned does have aiming node that allow the character to aim depending on the camera is looking at... Do i need to assign the aimnode inside the code ? does anyone have an idea how to achieve it ? Thanks :)
Good lord, I just glanced over that code and it's rough. Not the coders fault though haha. Bryan, you're script does things a little differently than I'd like so I'm not going to use it, but it's good none the less!
Hi Polycount ! a bit about Drifter, Superior, and the Role. https://drifter.games/ https://superior.game/ Being a Drifter doesn’t just mean being an employee; it means being part of a team, and we make sure everyone on our team is well taken care of. This means benefits like health insurance for you and your family with…
Great work indeed, some things I'd rename/add/change a little, hence plenty feedback sent to Simon :) @Mrfred, "down to 8 cycles per FPS" A cycle is normally one "pump" through the processor. For example it can do one arithmetic operation per cycle (sometimes even more) per core. "Down to 8 cycles" may mean that a certain…
Hey Scooby nice to see you again! :-) Raptor - Yeah pretty old but still kicking @$$ Thx Razxor! Pesti - Howdy! Demon Princess - Yo hey girl yeah Orbb was a weird one eh? The good ole days eh? Soccerman18 - Hey Mike how's it hanging mate? :-) Ninjas - heya - if I could only find time and recall how to skin! ArrangeMonk - I…
"Pixel Normal WS node" <--- THIS That's the problem. More precisely, you're trying to change the Normal Map through this PixelNormal node, thereby causing an infinite loop. The normal map needs to have different logic.
the fact that source comes to linux doesnt mean that the tools will be available for linux. there's a big difference between porting the game logic and translating the renderer and making the tools work. usually tools are hacked together way more than the game code since avg joe doesn't have to deal with it.
carbonmade, or just coding your own, for a portfolio you dont need anything special, more or less just a list of images and some text, so very easy to do in pure html, which is just a markup language and very easy to understand even for those that aren't coders