Honestly, nothing really struck me on this. UE4 and Unity will stay at the top of the game for a long time it seems. Personally, the UI, the functionality and the menus seems inviting and User-friendly (much more than CryEngine for example), I especially like the auto-snap object placement and the nice terrain editing…
Crap, did I miss the deadline? If we're thinking about radical new paradigm: I'd like the ability to build non-linear layer systems. It doesn't mean we need to change the basic behavior, but the ability to switch to an 'advanced mode' or something similar. I'm tired of copying masks over diffuse, specular etc, when one…
B2M is pretty cheap if you are not using it for commercial purposes. $49 on steam. That said you still have access to Map Zone, which is pretty much where B2M and Substance Designer started. It's free btw. http://www.mapzoneeditor.com/ Krita is a free open source painting and texturing application thats gaining ground.…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
Hey, I really love the concept. At the moment it feels like you're getting in your own way with your water setup. That depth fade node is probably not working out for you in the Base Color, especially if it's default settings. The way you have it now, it does something and the second node completely overrides it. If you…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
I'd love to know how you guys organise your models for a complex RTT bake. To put this in context I've found it extremely useful to try and get as much info out of a RTT bake as possible. Assigning colour coded materials to a model and baking out the diffuse information to create masks is something I find extremely…