Mark Dygert: Both posts you did cover my main thoughts on some of the stuff I agree :) Also trailer are meant to do one thing... Entice! Everything in the video was curated and placed to get the best possible enticement from people. I am sure some stuff or all of it was hand placed events in timed sequence to get the best…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…
Two ways you can handle this. 1) Move one set of the overlapping UV's off to the side when you render out the normal maps. Outside of the renderable area. Ben Mathis has a nice little tutorial that covers using chuggnuts UV tools to quickly offset and move back one set of UV's.…
this is what you need to look for: http://www.google.com/#sclient=psy&hl=en&q=scriptspot%20random%20scatter&aq=f&aqi=g2g-s1g1g-s1&aql=&oq=&gs_rfai=&pbx=1&fp=1&bav=on.2,or.r_gc.r_pw.&cad=b or…
Hi Davaze, open up notepad now copy and paste this following text (below). Save it, rename the file to MaxRun.ms and move to the startup scripts folder inside 3D Max Program folder or ENU folder (it is a gidden folder), see my location to help find your one(C:\Users\benji\AppData\Local\Autodesk\3dsMax\2016 -…
Thankfully, no it won't. I've gotten quite a bit done over the past week. In particular, I've gotten a chance to research and experiment with a 3D version of this script which uses Unity 4.3's new BlendShape support. I'm in the process of redesigning the script to be more user friendly. The initial version will support…
cool idea, sorta like imposters, or good old sprites anyway I looked into maxscript and I think I could script following: you motion mix with their timings and all that and "output" the keyframes to regular bipedmode. Then with the script select any object who the biped should be parented to, and the script will remove x,y…
meshiah, sort-circle_tool and ZhCG_PolyTools (what i use) both can do what you want. Just tried it, deleted one quad polygon and offset verts so that it's not exactly perfect rectangle. sort-circle_tool and ZhCG_PolyTools made that polygon back to perfect rectangle again. What would i like one of these tools to do is if…
I forgot to mention I wrote a simple toggle script that replaces the bottom bars with the ribbon. macroScript RibbonTogglecategory:" VigTools"toolTip:"Toggle Bottom Bars and Ribbon"icon:#("ribbon",1) (-- Toggles on and off the bottom toolbar fn togglebotoff = ( trackbar.visible = false timeSlider.setVisible (false)…
For the first one, instead of going to File->export, export using the command line in Maya. Then you can add the flag "-up z" which will export your model as if you were using Z as the up axis. To get what you need to put into the command line, open the script editor and go to 'History' and turn on 'Echo all commands'.…