Do some time at a place like FigurePrints in Vancouver. Even if the pay is probably same as working in a McD. Planning to take an airbrush workshop in the fall to help my "dream" come true. Wonder if they need to use some 3d app like Solidworks for their printers. [ame]http://www.youtube.com/watch?v=Dw82KSzvkAs[/ame]
Got the Bramble Axes rigged and compiled into DOTA 2. Here is a quick board I put together for the workshop page. Looking forward to some feedback! [IMG][/img] Here's the steam link if you want to read the little blurb I wrote up about it. http://steamcommunity.com/sharedfiles/filedetails/?id=192532945
I'm into meeting up with ya peeps, tho I don't think I can make the workshop itself. Should we try to find a pub in *caugh*NO!*caugh* Shoreline, or should we head downtown? BTW, there's a thang happening on the 10th at the Garage again, at 8:00pm. Not sure if I can make that one.
Dohohoho, I merged the hair and the helmet today and created a 512x512 texture map for the whole mesh, it still has some messy seems and awkward spots I need to clean up. The model comes in at 2010 polygons which is a little too many for the TF2 workshop. *cricket* *cricket* Anyway I'll keep working.
Since the workshop thread needed some more art than talking about hours spend on playing dota. I posted all these concepts on the thread. All up for grabs Slark Set (Something fishy) Since Tiny got a makeover. Some possible sets Some more slark stuff (crab stuff)
You can sculpt it in a software like Zbrush or you can use Marvelous Designer, i recommend this complete course from CGElves: https://cgelves.com/courses-workshops/mastering-marvelous-designer/ For Zbrush there is this tutorial here on Lynda: https://www.lynda.com/ZBrush-tutorials/ZBrush-Learn-Sculpt-Cloth/419362-2.html
For a self paced course structure tailored too your needs, I'd recommend searching a number of sources that are in the main paid but nonetheless typically deliver quality pro authored instruction material i.e. Digital Tutors, Gumroad, Udemy, 3dmotive or Gnomon Workshop. EDIT:…
Hey all. Our workshop share has fallen off of a cliff this year and we are looking at new ways to monetize handplane baker. I would love to find a way to keep the tool free and bring in enough income to justify additional development time. If anyone has suggestions please post them here.
Ben Mathis (Poopinmymouth) has some great tutorials up on his site. http://poopinmymouth.com So does Dave King (though I think his are a bit more advanced) http://www.daveking.com.au/ The Gnomon workshops have some great dvd's for sale as well. And there are many other great tutorials available on the net.
i wasnt learning anything at the ART INSTITUTE OF DALLAS........thats why i started the DIVERGE ART WORKSHOP so people could pay waaaay less and learn a ton. Diverge lead to more contacts in the industry and helped other pros advance their careers. but i wouldn't know what Max is if it wasnt for AI