Hey Brent, Nice work with the scene, it's definitely coming along really well. There's a couple of critiques I'd like to put out for you that will hopefully improve the scene. - Chamfer the edges of the wall corners, there's a really sharp edge between a lot of them and it's kinda telling that it's still CG and you could…
Ya, so I should specify. The workaround I posted should be a last resort. Ideally you should go back and fix your bake so that you'll learn from your mistake and not do it again. I also said that tangent space normal maps can't handle 90° angles which isn't necessarily true, if the edge you want it to portray is sharp,…
Cremuss said:Nice stuff here as always! Some random, hopefully helpful critics! demigodssw > the texture itself is nice I think, although the red stripes are too blurry in my opinion. What bugs me in the other hand is the blobby aspect of the concrete. I'm sure such concrete barrier, as damaged and worn as they could be,…
Hello I am looking for a 3d freelancer who can create a 3d animation video. This is fanmade 3d action animation video. I have the 3d models prepared with textures I need a 3d freelancer who can create this 3d animation video. This video will be 2 minutes long and Let me share a reference regarding how the quality and style…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Add a mouth cavity and impression of teeth. It will get better instantly. her chin and her nose are too sharp. I know you try to make them as narrow as possible, but don't kill the initial shape. The chin and the nose have to get some wideness. They're not sharp objects. 3. The eyes should have eyelids. PS the head doesn't…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
I have never seen the sharp intersections you are getting. I assume that is your problem. Anyhow the sharp edges arnt really a problem, the space at the groin however is, plus the direction of the hands and the lack of neck length. Your zspheres may be crossing, I dunno. If you want to eventually animate the character then…
I didn't change the process much, the basic goal of it is to add a chamfer on every edge that would usually be hard (sharp) and adjust the normals to get a smooth shading. This is just one way how to work with custom normals and for sure not the holy grail, but works well on specific models, like my example. With YAVNE you…