i studies art for numerous amount of years, both at home and then went to college, uni did a degree in scientific illustration and then moved on to painting 3d models. another 15 years of that and my work is kind of passable
Someone else has just made news by making a pack of Minecraft skins. Only 15.:) http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/
the pay isn't really that high on my priority lists, I left a full time position and took a 15% pay cut to be where I'm at now. Job fulfillment and enjoying the project are the primary factors for me.
Damnit... I was really looking forward to that Maya LT sale, but apparently it isn't available in the US. UK has it, though <_< Also, 3DMotive stuff is on sale on Udemy. Was $10 per video, but it's since raised to $15.
If this is an animation, I would wire the two values together... global brightness and reflection strength. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-B084D14B-2925-4EA6-890F-4F2564BB9D9A.htm
15 quid at ASDA (Walmart UK). you should import a pallet or two to the states and make a killing. ;) http://www.asda-entertainment.co.uk/books/octagon/6971913.html?utm_source=googleprod&utm_medium=gp&utm_campaign=gp_books
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Yep, this especially is prominent for the Blinn Specular setup, I think at one point my instructions jumped by about 10-15 points because I used something like 1.35 in my roughness value.
Quick break from the robot for a few days, I saw this dragon on Pinterest and decided I'd try to make it in Zbrush First picture after 2 hours of work Second one : +15 minutes of tweaking
This 15 minute warm-up sketching is all I could muster before dropping tired. Attempt at switching back to charcoal. I was actually drawing with a highlighter before this, maybe I'll post that tomorrow haha.