So I've been working on this. It's taken me far too long, partly because I ended up learning some rigging and then when that didn't work, maxscript (for the treads). I'm pretty slow in general, though. I really want to finish it but it's got to the point it's getting a pain, I just want to start something new. Anyway, just…
Nice one Shiv! that concept is amazing, good luck! Here's something i'm working on atm. I'm a bit on and off with this one, not sure if i'll get more done on it soon, hopefully i will :) A few things that obviously need sorting other than the track layout, the stands currently all sit at the same hieght, this is just to…
kiril0t, love the detail on that :) Neolight, beautiful concept. The 3D matches great, but could use some stronger highlights especially in the foreground building, as well as the strong yellow tint that's present in the concept. zxcman - amazing! loving all the recent character work too! ltd, those faces are so full of…
Looks great Sayanora :D I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK. The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine. It pretty much helps you save a tremendous amount of time. The big…
Currently in creation process of environment based on Artyom Vlaskin pretty concept Here are some more images: coming soon to texturing pass, need crits and some advices i in thoughts how to make these asphalt like on concept to make it effective in model and texture. make some nileable textures with parts(cracked…
I'm trying to replicate some of the style of the Dota 2 comic, so I've actually avoided doing highlights that are too strong. I think the shader would benefit from a slightly lighter diffuse, though. That's something to keep in mind for the final piece. The intent is to make the short, fat character from the comic.…
Hello Polycounters! It's been too long since my last post but I thought I'd share some progress on what I'm working on. Here is a high res sculpt of a character I'm working on, known by strangers as The Kid. The Kid is a born ruffian, raised in the post-apocalyptic world overrun by bandits and thieves, he wields a giant…
Starting on some modular break downs for modelers. I recently had a friend show a studio some of my environment work. He said they liked it but that it didn't read as game design, and was more illustrative. So I decided to respond positively by nutting up and doing some environment design drawings. Will have more for this…
ysalex -the mr skin shader is really flakey at times and it's not 'just' a question of the numerical settings, it's the tex maps and loads of other things which can make or break it. I am going to try and do a simple tutorial real soon, but this was a great help.…
Some Spiffy stuff in here as per usual - That mace is looking sexy Suburbbum! I've been spreading myself thin lately redesigning my graphic design portfolio site and making new pieces for it. I'm going to eventually expand it from just graphic/web design to game art as well. I've begun working in zbrush on a sculpt of finn…