This is the first model I've done in maya or any 3d program. I actually did this a few months ago, but I'm debating if I should texture/fix it up a bit. What do you guys think?
Looks cool man. Love those 3D goggles he's wearing and the BG you place him in. Well, here's another render of what I've been working on. It's almost there just a small handful of things left to be done.
Hey guys! I finished my entry for the 3d Creature Planets on cghub(Classic Movie Monsters). So here is my Creature from the Black Lagoon (max, xoliul shader 1.6, low+normal+diffuse+specular):
Very cute girl model you have here, she looks believably real unlike most girls that end up getting made in 3D, keep it up...on an off note - can I have her number? :poly129:
First post! Hello Everybody. I've been looking in here and then but never had anything to contribute. Here is a my first character 3d sculpt. Tons of poly's but I really don't know what I'm doing yet. Cheers!
MrHobo, that is great! I did something similar when I was first getting started in 3d about 2 years ago. Warning, it is laughably bad. http://www.youtube.com/embed/Ed74vMkxgmY ...and I guess the embed link didn't work.
had some free time, wanted to participate in the 3D creature planet challenge over at cghub. inspired by god of war, specifically god of war 3, Carlo Arellano's concept for GOW chains of Olympus , Mr. Harryhausen, and Andre the Giant.
Base low poly model in 3ds Max, sculpt and texturepaint in Mudbox. First three characters for fighting game called Eager Blade. Pretty much WIP still. Need to make eyes, "tattoos" for female character and rags for skeleton.
I decided to put more effort on 3D stuff, since I believe to be my current weak point on my porfolio. Blizzard = goal here. First off, I am making an old demon design into a 3D sculpt, this one will require some more effort, but heres the progress so far: Next, I decided to spend some time on a World of Warcraft troll. I…
That seems like an awful lot of separate categories for a site. I mean wouldn't 2D studies be close enough to be a sub section of 2D sketches, or vice versa? And having the 3D section sandwiched between a bunch of 2D sections and not next to the game stuff seems rather strange. Reading them from left to right when I get…