Good work so far!, that reminds me of a level in Unreal 1. Specifically the area right outside the Nali temple with an empty pool that you have to flood with water.
Update... I think I'm at 10 hours or so right now. Going to polish his middle section and gauntlet and a few other things then move on to the next piece.
Nice sculpt, Dan! Sitting at 17000 tris right now, need to tweak some spots, add more on the back cap, remove some here and there. Errors everywhere...
Done. Decided to go with the troll on the left. We read left to right, so some people I had critique it said they notice the troll faster if he's on the left.
felipefranco: :) I had no idea that waviness was actually meant for the different angles that you look at it, I guess thats why it looks right from above and not from below. :( I read the thread by EQ by math escapes me and I never can understand ray projection well. Thanks for the heads up Ill fix it right away haha…
Jackwhat/jramauri Love those portraits, Im going to have to do one soon seems like it would be a perfect study for me right now. Very inspiring, I saved them. I'm working on this concept of a old west outlaw, I'm feeling pretty good about it, I'm a noob to painting though so I'm trying to pick more interesting colors…
mrrogers: those models do look gr8. some of the anatomy is really solid, some other bits r wonky, like u said. the forearm, as a whole, feels like it's not hooking right to the elbow, too much on the outside. The quads in the legs also start off the pelvic bone on the outside rather than just below the illiac crest.…
I've seen you jump right into the lip synch before... that should be the very last thing you do. Animate the whole body first, get the acting down first.