Thanks Snowfly! Verry appreciate your intention. ghib: Currently, your can move the tweak tool from T to Ctrl and remap the selection keys to [Shift = IncludingSelection] [shift+Alt = ExcludingSelection] [Ctrl+Shift = ToggleSelection]. The tweak tool works in this way [Ctrl+LMB=Move] [Ctrl+RMB=Rotate] [Ctrl+MMB]=Scale] so…
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-16-12.rar Summary of changes: * Edit > Preference > General > Lasso is default selection style On Startup. * View > Hide Title n Menu On Full Screen. * Edit > Options > Ignore Wired/Transparent Polygon On Selection. This provides the convenience for selecting…
Yeah, this is what I mean by 'Global Function'. Take Retopo out of Visual Tools (edge mode??) and place it in options; similar to Soft selection or Symmetry. Then put all the specific functions pertaining to Retopo in it's own sub-menu. I think it should also have it's own panel in the UI also (like soft selection)…
Actually it's quite reasonable that Silo users are here. I forgot to mention I was banned for criticizing NC, as well. I was a customer and I am not a bad person. :) Silo is great, but VW is better IMHO. Just a bit more performance and subD polishing. Don't get lazy now Istonia! edit: - relax selection has a hard time…
ghib: I don't understand why you hit the polygon Split button and 'it duplicates the polys rather than break them off the main mesh '. I think you may have hit the Duplicate button. VW was initially build for animation and objects have hierarchy structure. The modeling feature was build on top of the animation framework so…
I see. Am I correct that you have to be in polygon mode to make Shell work? It would be great if it worked in object mode as well, since I quite often want to add thickness to an entire object versus just some polys. As far as Hexagon's tools. I don't unfortunately have it installed anymore, but it had some really great…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-3-11.rar Summary of changes: * Under mesh/polygon/edge/vertex mode, negative values can be input into the manipulation Offset fields to create mirroring scaling. * Edit > Transform Value Display Options > ... * One new Basic Streamline edge tool…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-24-11.rar Summary of changes: * A bug fixed. Vertex weld tool works in NMB. * Retopo tool can be opened in any mode. Misc Tools > Retopo. Also available in main radial menu. * Polygons can be created from empty scene or when there is no object selected in the…
I figured out that I have to use RMB to add the extra bevel thing. All I was doing was holding S then adjusting, which only scales the polygon. I will make a video for you concerning what you replied to me in email, although Im not sure how you're getting weld and bridge to work across two meshes even after combined. I'll…
That`s the main problem here. That you don`t even see the need. I as an artist know why it is a must have feature from practical experience. Level design is just one example of non organic modeling where the exact values are important. And it`s polygon modeling too. You claim to have a polygon modeler. What about modeling…