From the source of JoseCanseco's fork and the error you posted, it seems that the hardcoded path to the GoZ app that the script uses doesn't exist in your system (it doesn't point to that file). If you can, try to find where GoZBrushFromApp.exe actually is in your hd, and then replace the path to it at this highlighted…
I see what you mean and how it looks like. But the files are still packed. When you modify this internal texture externally from within Blender, then this change still applies to the internal packed texture. The texure saves out so that you can open it in your graphics software, then it gets load back, and everything still…
Yup, exactly. @f1r3w4rr10r I agree with you, that's why I began that statement with the caveat of 'Generally speaking'. I'm working for mobile games here and sometimes the res of textures will be so low that having one big shell with a few hard edges applied, is easier to work with in Photoshop and looks identical as if I…
This is the idea. It saves an absolute ton of time in Modo in both the high and low poly to be able to work with bevels and booleans and just crash geo together and have it bake out as if it was modeled together. It's also good for concept work and rendering. Blenders implementation works great for rendering in Cycles,…
@pior I can't attest to how well it works since I don't use it, but there's the command Image > Save All Images on the UV / Image editor header. To add it to custom menus, the operator name is "bpy.ops.image.save_dirty". This course here can help regarding advanced character animation using Blender:…
Thanks man, i visited the reference after you replied me, and later, the developer section aswell. this issue was something they were working in, but nothing. version 2.82 were supposed have this issue fixed. In known limitations: "GPU side OpenSubdiv is disabled, since it needs to be re-integrated into a new viewport…
Hey @rollin ! Well, I can certainly confirm that this code here totally works. Excellent, thanks ! Now I just need to dig a bit deeper into what it takes for PME to call full on python scripts, as I find that manually creating UI panels is just too cumbersome. Totally doable mind you, but just not fluidly enough imho - as…
I just noticed Blender does something strange with FBX files as well. It does not save objects or meshes with the same names as in the Blender file, but attaches some numbers to the name of the objects. When I have named objects 'object.001', object.002' ect. in Blender, export it as FBX, then open in Maya, the objects are…
@walkonsky i am interested in improving working with the view aligned to a selection (CTRL Numpad 7 by default i believe). right now if i use that and finish my work i end up looking at the world at some odd angle, have to reset the view and go to where i was again. instead i want to be able to toggle back out of aligned…
Hello all, When adding new textures to a material (by creating a texture node and then browsing for the source on disk), is there a way to somehow duplicate a given texture object and point it to a different source texture by simply editing the path/name - hence bypassing the need to browse for source file all over again ?…