I've used it a bit. Overall it's not too bad, I felt it was a bit similar to the way I did things in Maya though I feel like I prefer Blender's weight painting tools a little better than Mayas. For mechanical stuff though some of the constraints can have their quirks, but for organics I found it to be pretty…
Hey! Thought I would share my addon with this crowd. It’s primarily for “hardening” your vertex colors, giving you that “polygonal illustration” look, but I also threw in a few utility functions I like having in my day to day as an environment artist. For instance, blender doesn’t have a built-in way to invert a single…
Speaking of weight painting I wish they would properly document the weight mirroring operation ('Mirror Vertex Group'), found in the Specials pop-up menu of the Vertex Groups panel. The option names are confusing and the tooltips unhelpful. The tooltip for the 'Flip Group Names' option is "Flip vertex group names", which…
carter, that tool looks awesome, I'll give it a shot once I'm working on my next character :) Does anyone know if there are any options for adjusting vertex colors once they're assigned like in 3dsmax's Vertex Paint modifier? Blender seems to hold all this info in a "layer" so it seems like it should be doable, but I…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…
I have to say Blender is really great and 2.8 did the amazing thing that it just clicked - for me at least. So I thought I do a small project from modelling, unwrapping, rigging, skinning, scripting. You know, the usual stuff I do with max. The aim is to improve my overall speed with the tool. But - of course - it wouldn't…
I have been messing around with blender and its really nice, after you get past the slightly strange interface and hidden features. I use the maya keyboard/mouse preset which fixes the weird navigation controls. I actually cant see any reason to use max or maya now. Blender does everything they can do and usually much…
In terms of improvements there have been more than just the motion tracking. The next update will include the improved texture painting stuff that you can already use test builds for. They also may be adding the Cycles baking officially in as well as preliminary cage baking. I believe importing custom normals was also…
Those things are coming : http://wiki.blender.org/index.php/Dev:Doc/Projects both handled by Mont29 (hired for game related tasks). Multiple UV-sets and triangulation are already in. I would like to say, for the new incomers (welcome first^^) that Blender is more of a really competent swiss knife with awesome accessibility…
Dim: By unified brush settings I mean they are numerically linked so if Drawn brush is at 0.75 strength all the other brushes will be too, etc. This should work for strength, size, and color (I can hardly believe even color isn't unified). Although with no blur, burn, or dodge brushes its seeming rather barren anyway. For…