Thanks for the info, Jed. When you're talking about the Normal Edit and Data Transfer modifiers, is that transferring from a high poly to a low poly mesh still? So it's taking the normal data from the high poly and just transferring it to the low poly vertices? Have you seen any guides on using these modifiers? I'll have…
Thanks to all for the feedback! :) Regarding 'Auto Smooth' button, I probably have to rename it to something like 'Use Split Normals' or so, current name is too much limitative now… @JedTheKrampus “I'm a little bit confused as to what the custom split normals feature is for” - I’m a little bit confused by that question! :P…
Have you guys ever thought about using Shrinkwrap modifier together with sculpt mode's grab and smooth brushes when doing a retopo. I didn't until recently (I was so disappointed that I never realized that this has been possible to do in Blender for years... stupid, stupid me). It's super fast to make your mesh's polygons…
@Udjani Just grabbed today's build. Mitreing is still behaving strangely on curved surfaces. EDIT: just doing some more testing and it seems that the cylinder result below is actually correct. My example above from Max is using the InsetSG modifier and not the Chamfer(Bevel) modifier. Max does have another algorithm, but I…
@f1r3w4rr10r The "Split Edge" modifier does not create custom normals, it literally does split edges, that's why you don't want to export it applied. If you treat the model with the bevel shader as your high-poly, you don't need the modifier and it has the benefits that you can add geometry just for baking, which you…
@rollin Probably just make the half, save the file as a backup and just modify it as you work :P No edit poly modifier in Blender so... MeshMachine also features stashes which you could use. I haven't used them much to be honest, since for my purposes I find it just simpler to just open up a previous file, copy the mesh…
You can try lowering the angle threshold instead of working with sharp edges, or is there any particular reason why you need to mark them? Another option is using the "Edge Split" modifier, but you would need to switch it and the subd modifier on and off everytime you want to see proper subd or sharp edges. When using…
Sort of, what I was told was to use the multires modifier to subdivide about 2-4 times , collapse, then add a new multires for the rest of your divisions.