Thanks for your input. I agree. I think it makes most sense to have it in the tool palette. The thing that is giving me pause is that if I make a SubPallet it goes at the very bottom of all the other menus. Also, I believe you have to have a Tool already selected to activate the other menus in the Tool pallet. With all…
Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…
@OutOfInspiration: I took the liberty of another mockup there is only one button and its big and in the lower right corner (usually confirmation corner). Maps are placed in a multi list view (can be done with a dotnet control). You had some -maps names in the maps list I don't think that that is needed, just name them…
Been working on a tool in my freetime to bring a bit of spline/nurbs transition type stuff to polymodelling for 3dsmax. Intend to release an open beta of "Alles Im Fluss" (everything flows) soon, proper website and videos are in the works. You can paint extrusions of faces or edges. Edges can be connected to other open…
Been working on my Maya PyCharm integration plugin again now it is fully integrated with the PyCharm Remote debugger allowing Maya to be debugged in 1 click as well as making its old features operator more like how they would if native to PyCharm. MayaCharm # MayaCharm Maya integration with run and debug configurations for…
Hey, Working on maxscript tool ToTex. (Render To Texture), already working on it for a few months. http://sven.fraeysweb.be/tools/index.php?page=totex It's a script to make baking a lot easier in 3ds max. The problem with max is that you need to define too much unnecessary settings before you can render something out that…
Yeah, except.. like I said BUTTONS EVERYWHERE §. That's something very annoying in max (I don't want to start yet another 3d app war please), for example, If I want turbos smooth on top of the stack and work on editable poly, I've to activate the end result button in the stack (or in the horrible ribon). I know that can be…
Hm... Very good questions/ suggestions. 1. Yes, this would cause is to probably not zip. But when u load max the next time and close the UI, it zips them up. I don't think there is anyway to fix this really. Or at least, always zip them up before crashing. 2. Its not "Done" yet I guess, and I have 1-2 other new tools I've…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…
Yes exactly! That's what got me thinking! So in the script there are actually a couple of more things happening. First I'm sending a message with "SendMessage" from 3dsMax in order to create a new floating viewport in UDK. (For this you need to find the toolbar handle and send the proper button press commands and so on)…