@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…
I just spent two days on this : Topogun inside Maya ! \0/ Very simple to use : Click and drag to create the quad. It was funny to do inside maya. I needed to make my own RayTrace function (very simple). I'm curious to see how this run on a very low computer (I guess it's very CPU intensive). I'm a bit angry that maya…
Sorry, one more! I promise it's the last one on VDM ;) This time with a guide. We were trying to create some more practical, a real-world example of sorts, so we went for wall damage but this could very well be adapted to other type of stuff, even using a cutout with some fancy shader to render it over something else. The…
Hey Guys, not a long time, and i come back to you with my own solution to work with Zbrush/ZGametools and Photoshop. Smart and limitless features, you control the entire build process in Photoshop and automate all the task you want. you can create your own library of functions so easily and its portable for easy reuse.…
Thanks! :) Actually it is also planned. Not just the current features, but a proper maxscript and c++ API. Similar to the polyop system, but it will be uvrop. :) The current system let's you dump a lot of data from the UVR and also let you to modify them. The plan is to create a fully scriptable system which is efficient…
I am making a new UI for modifiers in Max that is in overlay of your viewport. You can make a new button by selection a object with some modifiers on. By clicking on the shortkey for displaying the UI and clicking on the addbutton you can add a new button. This button will be the modifiers with there given properties that…
C86G: Because the tangent spaces are different. If it's fine with a shader, be glad. Scanline is NOT what most games look like and shouldn't be used at all for game art imo... Haidda: Sure man, it's based on this guy's work: Dave Bollinger Pixel Spaceships (page died, hence wayback). Basically you just create a sort of…
I could do a similar thing, using Visualizing. Or, I think I can also set the bitmaps to delayCreation, which I believe doesn't load them until you can see it. However, that mode won't work for what I want, since I need to be able to update the bitmap in realtime based on if the user saves the original or not and show the…
some progress on the SWF animation grabber: It pretty much analyses every frame and detects tweens based on transform change vectors (supporting: x,y,rotation,alpha,visible,scaleX,scaleY). Besides the tweens it also collects and renders each animated piece as a sprite into a texture map. At the end it spits out 2 xml files…