Hello everyone! I've most recently been in the game industry as a programmer/engineer, but I'm now looking into transitioning as an 3D environment artist or technical artist. I have along road ahead of me -- I just started learning 3ds Max -- but I'm excited for getting to use the awesome tools and gadgets you guys have…
Hello there! I am mainly a hobbyist game programmer using the Blender game engine (so please do not expect 100% perfect artwork from me, LOL). However, some time ago I took interest in making cool-looking video game art, specifically video game characters, vehicles, buildings, and scenery. I hope to learn a lot through…
My name is Demi, I am a 30 something year old IT engineer who has decided to follow my true passions, which are game design, animation, writing and coding. I hope to learn from all the grand master wizards in this forum and become a 3D and game dev Ninja... not a wizard, but a ninja... The best ninja training is of course…
Hello Everybody, I am a software engineer with the passion for technology and art. As a first project I want to create an Indie for IPAD/IPHONE, because I am also an Apple Developer, currently I am trying to define a decent Workflow for the graphics pipeline and evaluating Substance Designer and Painter. thanks in advance…
Hi! Environment artist and long time lurker here. I love working with all sorts of tools from Mudbox and 3ds Max to undeservedly overlooked SketchUp, have experience with all sorts of engines from awesome CE3 to less than awesome (ok, unspeakably horrifying) X-Ray. I'm looking forward to learning a lot here and engaging…
Hi! My name's Dan Holbert. I'm an indie dev (designer/programmer). I'm also trying to build up my art skills, which started from nothing a few months ago. I used to be an Engine Programmer at High Moon Studios. I worked on a couple of Transformers games that I'm really proud of, but I decided it was time to go off and do…
hello this is where my journey begins I am looking to enhance my artistic skills modelling texturing and level design for games, i am fluent in c# as a programmer so i chose unity as my game engine of choice and maya and mudbox and photoshop because i was able to use a student discount and get them for free .... free is…
Hey I have been playing with 3d for near 7 years now but only went "deeper" in the past few years and got serious, most of my background before that was just texturing and game engine modding, I hope to just continue to learn here build my port and get into the games industry in environment design and maybe make some…
Good morning (for me anyway). I'm fresh off the search engine where I found this site, having gone out on the interwebs looking to collaborate (and pay, lol) a 3D and/or level design artist to create some assets for me for an indie project I'm working on. I'll post the details in a relevant post in another thread, but…
Hello! Long time browser of Polycount, but decided to finally join up because the community here is fantastic, just like the quality of work. I'm 21, senior in university, and rather new to the 3D modeling scene myself. I've worked in various game engines, mostly Source, for years so I'm rather excited to learn another…