You are a brilliant man SnarG. The grave markers - genius. I changed it. A bit. I thought the things on the buttress tops were tiles, until I looked at the painting forever, at first my eyes bled because I couldn't figure out what was going on with the tops, but then I determined that they weren't Spanish tiles because…
@ Ruz and Ghostscape: Its funny, the wheels / tires are the part Im least happy with so far. I had not thought of racing slicks tho.. thats an idea worth exploring. Im still working with the cab to try and get the proportions right.. I just knocked out a rough interior for it. This beast needs a 3 man team to drive it -…
Hey guys, It's my first post in this awesome forum so I would like to introduce myself a little. I just graduated from University and with the current economic situation can't really find a job ;D Therefore, I started learning stuff that has interested me for quiet some time now - CGI and especially 3d stuff for games. So…
the destroyed parkbank is everything but logic keep in mind how the planks are connected to the frame in real life. there are 2 screws on each side of the planks keeping them connected to the frame. if you take physics into account its very unrealistic having the planks hang in this angle the lower plank of the back rest…
Yeah, Source is a real bitch to mod. I was amazed how easy it is to import custom models and textures into Unreal 3, so maybe I'll do something with that after Dominance War winds down. I was actually thinking the same about wrapping the end with something just like you mentioned. I'm not sure what'd be best, though, but…
Yes, Source is a bitch to work with. It's very hard to figure out anything about it without tutorials and the only tutorials available are written by people like me who are just fans trying to figure it out on their own. Valve doesn't officially support any part of the SDK, at least as far as I know, so there's no way to…
Accidentally posted my '09 work in the '08 thread. I'm going to re-write, re-size and update my previous post. I am currently working on a project of mine that I had a while ago that I had drawn an outline, a scene setup, dozens of models/props and a back story to the in first month I had gotten into 3D work. I was very…
ghost-d - very kind of you, turtles all the way :D also you asked about the polycount. its sitting at 5.3K tris atm with a 2048^2 map will most liekly be around 6K when extra pieces are all added in but heres a wireframe for you morte - thanks very much. about the scales i guess they do look a tad standoutish most of the…
Wow, that is a awesome paint over. I partic like the idea about the fire inside, really adds to the idea of this being someone's home. Got some responses to your feedback 1)The scene is actually meant to be above ground, thought after your paint over Im thinking about making it a night time scene. 2)It wasn't meant…
b1ll - I don't mean to disappoint D= Maybe my lazy ass will have something to post soon enough. obson - You sexy, sexy man <3 willy - Sorry for the really tired write-up, but I wanted to get back to you on this. Here's a "quick" little pic to illustrate what I meant by building it up from a base. In the images you posted…