Triangles are fine in flat areas, if you don't want tris, you need to edit your wireframe before smoothing. Basically you want to make sure you don't have a bunch of edges leading to 1 vertex, there's a few ways you can cap it off, but you don't really need to worry about it most of the time. The easiest way to cut holes…
I think you have misunderstood the comment that directed you to this thread. This thread is for posting your own examples of existing topology to ask for help in improving them, not asking for topology from scratch. As I remember, the link you received to this thread was for a specific comment which showed the topology of…
@wintersun: You can use hinge from edge. When you press it you get a little window where pick which edge you want to hinge from and the angle and amount of segments. But that window wasn't captured. Like so:
You can also turn topology around, like so: That way you can get rid of the "sharpenning edge". Example: To Brick Top: As long as you are not sculpting it, it should be fine (if you can get your head around that topology).
In order for us to help you, you have to show us what you have attempted. This entire thread has multiple examples of how achieve what you want. Take a few hours and study the entire thing, don't skim.
hey turdi so yeah you can use a 10 side circle and I think you will be in better shape as I did on this drawing also, you dont need to worry about those 10 sides baking correctly cause you will use a whole separate cage usually to capture the bake, so you can have 12,13 or however many sides you feel you need for the low…