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renanfab
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How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
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Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
SkyGround
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Feb 2011
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Danielmn Nice! Like presentation. There are 2 lights, GI, right?
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Chase
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Jul 2014
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Cold.....more segments in your sphere. Like 64 and up
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Lamont
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Apr 2009
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Looks like a planar issue. The points/verts are not on the same plane.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Mr Digital
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Sep 2018
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I got something like that, but i think the result is not equal.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Rolfisway
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May 2019
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Hello. I think, you could do smth like this.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
s6
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Jul 2015
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Seems like max's 'GeoSphere' prim will get you in the ballpark:
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
.Wiki
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Oct 2015
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Seems like you deleted the images from your dropbox.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
SonicBlue
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May 2015
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Something like this should work while keeping it all quads.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
ZacD
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Dec 2014
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Yup, you just treat this like any other floater.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Hanzhefu
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Nov 2016
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Loving this thread! Here's my first contribution if you will. Someone may have done something like this already, but I'm wondering how you would approach an entrenchment like this, specifically how to maintain a smooth transition in the red area
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