It's difficult to say without seeing the whole reference and your model so we know exactly what were looking at. Just continue blocking out the basic shape, later create your extrusions/depressions and finally tighten up edges by adding loops or insetting groups of polys as you switch between smoothed and unsmoothed modes…
I wasnt asking anyone to do it FOR me, I was asking for advice. Theres a lot of complex areas on this tank and I marked the ones im having issues with. Very simple I thought. And ok, I can track back through the thread to find that. I know which part you mean for the cylinder intersections. Im mainly having a issue trying…
So I use smoothing groups and the sub-d in the Max poly tool to build my high rez. How do you make a inset beveled then recessed square on a flat surface without the plane curving into/over the edge of the square area? Adding more edge loops doesn't help except in making the curve over smaller. Here is what I mean. Result…
@Jossy Welcome to Polycount. Consider checking out the forum information and introduction thread. The pinching around the corners of the inset shapes is caused by a lack of supporting geometry. Adding bevel weight to the inside corners of the inset shapes and running the support loop around the edges between the existing…
Ok, I need some help with this puzzle. I'm hoping it's something simple.. Revolver barrel. No nGons. Modo 501. Polygons: SubD with no edges, showing issues better: So as you can see, I'm having problems with these seams... any idea why they are happening / how I can fix them? Also, if I do not bevel the edges that form the…
Not exactly sure what you're asking, maybe what i wrote in Kawe's thread will help? Like a lot of solutions to complicated mesh with sub-ds, sometimes the answer is just to throw more geometry at it! since you want to retain those curves you have, the # of sides shouldn't = the inset features, it should be more, in this…
Hey guys, I'm currently modelling the barrel of a shotgun here is what I've got so far: This will be a game model so I will bake the high poly down to a low poly mesh but as it stands now the edge looks a bit soft because there is no loop running on the side where there is a highlighted face because as you guys know, it…
being lazy. but here's my "try" left top -> Box left top 2:nd -> 2x2x2 Box left top 3rd -> Turbosmooth x2 + spherify left top forth -> inset and extrude Bottom left -> Turbosmooth with smoothing groups Bottom Right -> Turbosmooth x2 iterations https://www.dropbox.com/s/i3f93vezfq82d5b/test.max?dl=0 Test 2 "cleaner mesh"…
Okay, I've been banging my head against this for a while now and I'm sure it's something simple I'm just forgetting or not really seeing, but I'm not sure how to get the exact details for this spear from Dark Souls shown here: Specifically this part: I've made some attempts at doing a hi-poly for my own practice, and I can…
You can make a box with 1 length, 3 width and 3 height segments. Before deleting middle faces inset them to give those edges some geometry. Then bridge the hole and choose one horizontal edge of the hole. Ring that edge to choose all horizontal edges and choose connect edges with 2 segments and 90+ pinch (depending how…