i've try using helix, and adjust the shape for archive hard edge, but the helix is become a trapezium type, not ladder -> A yeah, but the shape i want is cylinder:). for still image is okay, but how about to animate turntable those cylinder -> B
http://imgur.com/a/fDkSy took a week of trial and error found out a way to get it perfect i didn't set any hard edges in it yet, afterward i found some areas with dents only seen from the side.
Hi I dont quite understand what you mean. I am a beginner so its very hard for me to grasp this stuff. If you have some time, can you point out these things via arrows?
@MaX_On Specifically! wrong place to ask on a subd modeling dedicated thread. ....but as always google is definitely your friend : https://www.google.com/search?client=firefox-b-d&q=game+asset+creation+tutorials or alternatively innovative game prop pipeline, implementing CAD -> Rounded Edge Shader therefore by-passing…
Ive been having trouble for awhile on one particular form of metal with seams. If you notice in the picture, the top of those plant incubators, the metal has a seam design in it. The problem with rounded surfaces with seams like that is that when you try to get the seam to have a hard edge when smoothed it ends up…
This might actually help. Basically it's part of the boot, going over into a hard-edge shape over it. But it needs to be clean. Not to mention I got a few more edges where I have the same problem, but it's not really viable to do it that way *sigh* I hate my life :P Basically speaking, I need to retain the shape of the…
In the higher piece here I have added more loops to define the hard corners. This results in hard lines up and down. Deleting the middle edge in the large portion of it doesn't work well either because then you have a pinch. The lower piece (what I called the "mask" before) doesn't have the extra edges in place, so it…
Hey @clark_tee looking at reference I am pretty sure wing and fuselage are not one connected body. Also for hard surface stuff continuous mesh is rarely a case in real life so its best to approach stuff like this in a way how its built (section by section)
Hello, I'm struggling trying to replicate this pattern on the handle. How would you do it ? Sculpting it doesn't seem efficient and texturing it seems really hard ! Here's my poor attempt to it ! As you can see it's deformed and the cylinder is no longer straight !
@VesaN This is what i do in most cases, quite simple!. Triangles are the key for me, and bevels on hard edges aswell. An example with high and low slope. We can use "quads only" if we want less polygons. Hope it helps!