Thanks, about Floating Geometry in 3ds MAX, I just saw lesson by DT "Modeling_details_using_floating_geometry" and there is fine example to model "convex" geometry. It is ok. But how to model the "concave" geometry on a model as in video in Blender by SanderDL ? Nam.Nguyen Unfortunately, Nmaps are not suitable for me :(…
As stated in the article, it needs a lot of vert tweaking. Also the method they are using is fairly simple, smoothing groups with a lot of chamfering. They could also have used normal maps but I think since today's graphic cards can handle a million polygons easily, a far more highpoly vehicle does a better job. I'm not a…
In Max you can use create in subobject mode "poly" to click the verts to make a new poly, or you can select X + Y edges where each is a contiguous strip that doesn't touch the other and use "bridge" to fill the gap with polygons, or in subobject mode "border" you can select a border and use cap to fill it with polies.…
Sure, don't know if you can understand how it's made from the pictures, but: 36 sides cylinder (probably can be done with less, but 36 is default so I left as it), subdivide like I show in the last picture, then select what's highlighted and start extruding, then using a circle spline (or another polygon object) subdivided…
I just extract a loop of polygons that go around the cylinder, then I push one of the edges out and flatten the shape so it looks like a flat doughnut with the inner loop matching the original mesh it was extracted from, then I use a shrink wrap deformer and use it on the gun barrel. I then extrude the inner loop up, push…
Hello there! I was working on a recent project of mine and noticed black edges on my normal map after baking. So i know this is a problem that happens when your low poly doesn't have enough subdivisions to meet with your high poly especially on round corners. The problem is visible only on couple of spots of the model and…
Hi, guys! I have a serious problem with creating a rattan chair. I spent a lot of time trying to make it, but my chair is still crooked. It all started with the fact that I made an iron base, then I made a rattan plane and I tried to bend it. I had to connect rattan and iron base, and I decided to use rings shape for…
I appreciate your effort@heklis. But the problem (either i am seeing and understanding it wrong) is the top area. I see this part as " " Bottom part(cylinder) and the top part are attached/welded till red line .In your result http://prntscr.com/f0bs9v top and bottom parts are attached till small red line, and green line…
See your progress and in this case i would just use the shapes of the car to my advantage by extracting polygons of the door area, but first you have to cuttin that door shape, then you can extract and give strips of polys some thickness using extrude functions... for the circle, if you want perfect match just take a…
@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…